Auto Reimport crash with some file paths

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...

SkelMesh Component > Anim Class does not handle identical AnimBP names

OLD - Anim - Dec 15, 2016

Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names. Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workar ...

Timespan Set in Blueprint Default Not Returning Correct Value

UE - Foundation - Core - UObject - Dec 19, 2016

Timespan properties created in C++ but set in blueprints are not returning the correct values. ...

Behavior Tree Visualizer Runs Sequence Tasks in Parallel

UE - AI - Dec 19, 2016

Tasks in the behavior tree are visually represented as running parallel to one another instead of sequentially when looking at the behavior tree visualizer. This does not seem to have an effect on f ...

Creating a float variable named lifespan in an Actor Blueprint and setting its default value will override the life span of the parent class

UE - Gameplay - Blueprint - Dec 19, 2016

Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...

With multiple Preview assets on one bone, only one appears in Skeleton Tree

OLD - Anim - Dec 23, 2016

With multiple Preview assets on one bone, only one appears in Skeleton Tree. Regression: YES Working: 4.13.2 CL:3172292 Broken: 4.14.1 CL:3224400 ...

Texture appears flipped when launching on to HTML5

UE - Platform - Mobile - Dec 27, 2016

Texture appears flipped when launching on to HTML5. The image appears to get flipped upside down. ...

Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor

UE - World Creation - Worldbuilding Tools - HLOD - Dec 28, 2016

When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...

Modal dialogues appear offscreen when using monitors with different resolutions

UE - Editor - UI Systems - Slate - Dec 29, 2016

When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...

AGameSession Overridden Functions Not Being Called

UE - Networking - Jan 4, 2017

Functions such as BeginPlay that are overridden in a Game Session class do not seem to be getting called. ...