Memory leak with disable rendering

UE - Graphics Features - Sep 2, 2019

When executing "ShowFlag.Rendering 0", it occur the memory leak because it can't run RHICmdList.ImmediateFlush(). The following code is a workaround. DEC_MEMORY_STAT_BY() is ImmediateFlush. Witho ...

Draw Brush Polys is not displayed when Separate Translucency is enabled

UE - Rendering Architecture - RHI - Mar 9, 2020

This is working properly in 4.21.2 ...

Some bones are not removed even when registered in "Bones to Remove"

UE - Anim - Runtime - Mar 22, 2020

 The difference between "testbone" and "testbone2" is only whether there is "joint7" Skinning itself has been properly ruled out. However, it can be confirmed by attaching a socket etc., but the bo ...

Tick Event runs on Editor when creating a BP that inherits Cine Camera Actor

UE - Anim - Sequencer - Oct 15, 2020

This issue occurs when the BP editor is open and does not occur with normal camera actors. I have attached a project to reproduce. The problem occurs when I open BP_CameraActor BP.[Link Removed] ...

Editor preview safe zones for notched iPhones do not match those used at runtime

UE - Platform - Apple - Dec 4, 2020

Hi, on iOS we ask the device for its cutout regions, but the values returned by the device can be overridden using the SafeZone.Landscape.* cvars. However these are on-device only settings. When th ...

Raytraced translucency makes ExpHeightFog black

UE - Graphics Features - Mar 17, 2023

Does not occur in path tracing nor rasterized translucency. ...

Recent change to Material Expression code missing a case for "exp2" function in switch (cpp)

UE - Editor - Content Pipeline - Datasmith - Mar 4, 2024

The function "FMaterialDerivativeAutogen::GetFunc1ReturnType(...)" does not have a case for "EFunc1::Exp2". Also found in Release-5.4, CL: 331987674 ...

[AI] Incorrect collision for USplineMeshComponent

UE - Framework - Apr 15, 2024

The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets. ...

Setting a poseable mesh component as leader component for a skeletal mesh component causes an access violation.

UE - Anim - Runtime - Jun 11, 2024

When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets. ...