When the value of the TMap variable of the child blueprint is changed and compiled, it will restore to the default value of the parent blueprint.

UE - Framework - Blueprint - Sep 1, 2021

For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...

Crash on IOS with spotlight shadow

UE - Platform - Mobile - Systems - Apr 13, 2023

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node

UE - Graphics Tools - PCG - Components - May 16, 2024

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node. ...

Baking lighting on Nanite landscape crashes the editor

UE - Rendering - Features - May 23, 2024

When static lighting is baked using CPU lightmass for a nanite-enabled landscape it causes an editor crash with this assert: ...\Lightmass.cpp] [Line: 546] Attempting to add the same material twice ...

Add Substrate Material Support to Lumen Performance Overview

UE - Rendering - Features - Shading Models - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...

Enhanced input user settings file on consoles may behave unexpectedly after login change

UE - Gameplay - Input - Feb 27, 2025

The user settings seem to be initialized incorrectly. I think that this might be because, technically, when you log out and sign back in we might use the same ULocalPlayer in some cases on the conso ...

Overlay materials stop working when Show Collisions

UE - Runtime - Simulation - Apr 7, 2025

Overlay Materials are disabled when the Collision showflag is enabled. ...