Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...
Layered destructible meshes do not simulate in the same way between UE4 and PhysX Lab. The observed issues are: 1) After first fracture no more damage is applied 2) Areas seem to react differently ...
Print String does not print to the viewport screen from the Construction Script, even if Print to Screen is enabled in the Print String node. Reproduced in 4.7.6 binary, 4.9 Preview 3, and Main (/ ...
Editor crashes with 2 or more Clients when spawning a Blueprint created from a Static Mesh using the Blueprint/Add Script button. Blueprints created from Static Meshes using other methods do not cau ...
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...
Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...
When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...
In a State Machine, deleting a state and hitting undo causes any transitions that were attached to that state to become broken. They appear as the circular transition node icons, but aren't connect ...
The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...
Error message: SEGV_MAPERR at 0x3a Source Context: Most recent user affected CL: 3106830 (4.13.0) Logs: [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:UE4.13 immed ...