[Soundfield Submix][Crash] - Unreal Ambisonics Crashes on Packaged Game and in Standalone

UE - Audio - Submixes - Jan 11, 2021

Issue was reported by a user on the Unreal Engine forms. I tried to package the game with the other encoding options and this appears specific to using the Unreal Ambisonics option.  I have only co ...

Crash during garbage collection when container UPROPERTIES specify raw interface pointer element types without TScriptInterface wrapper

UE - Foundation - Cpp Tools - UnrealHeaderTool - Oct 1, 2024

When a UPROPERTY() TMap or TArray has raw interface pointers as element type, the garbage collector tries to handle them and crashes. For raw interface pointers without a container, UHT generates a ...

Crash when copying and making a button widget the root of a second widget blueprint

UE - Editor - UI Systems - Apr 13, 2021

Pasting a button element from one Widget Blueprint into a second Widget Blueprint that has had its root Canvas Panel deleted results in a crash. The crash only occurs when the Canvas Panel is delete ...

Crash loading sublevel that had name changed when it is unloaded.

Tools - Apr 2, 2019

Updated name of sublevel leads to crash when it is about to be loaded. ...

Editing values in ReverbMasterSubmixEffect causes crash

UE - Audio - Nov 7, 2019

Adding and removing Submixes at runtime, then editing the preset causes the editor to crash. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 1050688), 4.25 (CL - 10069288) ...

If a hot reload is performed after adding a custom UserDefinedEnum class to the project, the Editor will crash.

UE - Foundation - Core - Nov 17, 2015

Performing a hot reload in the Editor after adding a custom UserDefinedEnum C++ class to a project results in a crash. A normal compile in Visual Studio will complete successfully. ...

Crash When Building HLODs

UE - World Creation - Worldbuilding Tools - HLOD - Aug 21, 2019

Building HLODs causes a crash. This only seems to occur in some levels as shown in the attached project. Found in 4.22 CL# 7053642, 4.23 CL# 7948402, 4.24 CL# 8124506 ...

Assertion with Geometry Collection when play in simulate mode

UE - Simulation - Physics - Destruction - Feb 5, 2021

Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...

TAttributeContainer::CopyFrom crashes when container contains invalid bone indices for active mesh

UE - Anim - Runtime - Jun 16, 2024

Currently there's no validation within the animation attribute container that bone ids are valid.  This means that client/game code can add attributes with invalid bone ids into the container and th ...

NiagaraSystem with EniagaraGpuComputeTickStage::PostInitViews rarely crashes due to multi-thread race conflicts

UE - Niagara - Mar 1, 2025

NiagaraSystem with EEiagaraGpuComputeTickStage::PostInitViews should not have bSupportsParallelGDME because of possible multi-threaded contention, but FNiagaraSystemInstanceController::GetGpuCompute ...