Using the Profilegpu console command in a Daydream app causes the app to crash. Crash logs attached. Regression?: No This also occurred in 4.14 ...
Array is -1 indexed, causing a crash. Fix is already in Dev-VR. Integrate to 4.13.1 (CL 3106922) ...
In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...
Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...
When using surface snapping objects do not move properly. 4.23 CL# 7948402, 4.24 CL# 8012457 This is a regression. ...
The Editor is crashing when enabling SSAO while MSAA is enabled. Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...
Renaming a Blueprint variable loses override in grandchild Blueprint. Modifying and saving the BP_Child fixes the issue with BP_Grandchild losing overrides. ...
Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...
This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...
Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...