IOS 11 Freezes When Generating Particles Using SphereMask

UE - Platform - Mobile - Nov 16, 2018

When playing a particle using SphereMask, iOS 11 device terminal freezes.This issue is not a crash, it's screen freeze. Reproduced deviceiphoneX :iOS 11.4.1iphone7 :iOS 11.4.1 Not reproduced devic ...

Force Feedback appears to run in the background on some android devices

UE - Platform - Mobile - Nov 15, 2018

When forcing the app to the background the force feedback will continue on some android devices. This was reproduced on the samsung nexus 5 by clicking the home button while running force feedback i ...

The Mirror option in the Physics Asset editor is not accurate

UE - Simulation - Physics - Nov 13, 2018

The Mirror option in the Physics Asset editor is not accurate at mirroring the bodies. The position and rotation is always skewed. Regression? No This occurs in 4.20 ...

Skeletal Mesh rigid body simulation is not being updated with correct bones locations right after Skeletal Mesh is spawned

UE - Simulation - Physics - Nov 5, 2018

When simulating in Editor, the Skeletal Mesh bone locations are not being passed into simulate if the simulation is being toggled the same frame when the Mesh is being set on a Skeletal Mesh compone ...

Packaging/launching 2D Side Scroller template for HTML5 results in Black Screen on browsers

UE - Platform - Mobile - Oct 30, 2018

Packaging or Launching the 2D Side Scroller template without making any edits results in issues that differ by browser. Firefox : A black screen appears (see screenshot) Chrome : 1/4th of the scre ...

GoogleVR - Crash opening application on device: FATAL EXCEPTION: MainThread-UE4

UE - Platform - XR - Oct 30, 2018

GoogleVR package for android crashes on startup with the following error:10-30 11:36:52.658: E/AndroidRuntime(12189): FATAL EXCEPTION: MainThread-UE4 10-30 11:36:52.658: E/AndroidRuntime(12189): Pr ...

Ensure fires during nativized build while packaging for any BP class based on UAnimNotify

OLD - Anim - Oct 25, 2018

Cooking will fail while attempting to convert a non-data-only Blueprint class based on the native UAnimNotify class when Blueprint nativization is enabled. Workaround in lieu of a fix would be to e ...

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp

UE - Platform - Linux - Oct 25, 2018

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: [Link Removed] but distinct from i ...

DWG file crashes ODA translator

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 23, 2018

Maybe an issue with the file as eDrawings cannot open it. ...

Packaged Builds with DX12 Crash on 2nd Start

UE - Graphics Features - Oct 18, 2018

Running a packaged game with DX12 will crash on launch every second start and after. If you delete the files with the .ushaderprecache extension that are in the ProjectName/Saved folder the exe star ...