In Simulate or PIE it is not possible to see any Navmesh Volumes past the 1st in a multi-navmesh setup. Any Nav Volumes after the 1st need to have the 1st one enabled for them to be drawn in the Lev ...
When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...
Entering a new Namespace into a Niagara Parameter Collection appends the previous namespace to all parameters currently in the Collection Once this issue occurs, any change to the NPC's Namespace i ...
Child actor component templates, when nativized, end up being owned by the converted Blueprint class object, rather than the child actor component template. Furthermore, we don't regenerate the chil ...
The debug render collision for spline mesh components using a mesh with complex collision is incorrect and is not updated to reflect changes in the mesh's deformation. The collision response itself, ...
The shortcut for "Select All Descendants" doesn't select the contents in the selected folder in the World Outliner. Using the right-click method works exactly as expected. This was reported and tes ...
Current workaround: Add a dummy variable to either BP_Owner_Child or BP_CAC_Child to force one of the two to be nativized. ...
The pin is missing the checkbox or dropdown to set the switch value on the function call node. It should only look like the screenshot if the switch value is propagated to the next higher caller. ...
When the RenderDoc plugin is installed with raytracing enabled shadows don't render correctly. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11087956 ...
This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...