SpeedTree assets cannot be imported via Python automated import

UE - Editor - Content Pipeline - Import and Export - May 7, 2020

Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...

Make sure GLTF importer can be call by script and blueprint

UE - Editor - Content Pipeline - Import and Export - May 19, 2020

SSGI is glitchy with splitscreen multiplayer

UE - Graphics Features - May 19, 2020

Skeletalmesh generated LOD have issue with vertex color displacement

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

BSP/Volume Brush Edge Editing Gizmo appears in wrong position

UE - LD & Modeling - Modeling Tools - BSP - Jun 4, 2020

ABrush Edge Editing no longer working correctly. ...

Virtual keyboard does not work on TVOS

UE - Platform - Mobile - Jun 5, 2020

The virtual keyboard on TVOS is not popping up when a text input (UMG Editable Text Box) is focused and then selected with Siri remote. ...

DXC: IOS Half precision no longer supported

UE - Rendering Architecture - RHI - Jun 9, 2020

Export anim sequence doesn't work for spawnables

UE - Anim - Sequencer - Jun 22, 2020

Fix function forwarding in demo drivers in instant replays

UE - Networking - Jul 13, 2020

Demo drivers that are actively playing back a replay while still connected to another server as a client (via game net driver) will generate warnings due to the function forwarding code (UNetDriver: ...

ClothConfigNV is reset when reloading assets that had been saved with 4.24

UE - Simulation - Physics - Character - Jul 21, 2020

The new config object is created with the same serialization name as the legacy one "ClothConfigNV", causing the legacy data to be reset prior to migration. Replacing In UClothingAssetCommon::AddCl ...