Atmospheric Fog actor creates a black ring on the horizon

UE - Graphics Features - May 16, 2016

When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...

Translucency does not produce soft falloff on Samsung S7 Mali devices

UE - Platform - Mobile - Aug 3, 2016

RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...

Linux Slate Dialogs folders do not show Date Modified and File Size information

UE - Platform - Linux - Jan 8, 2016

The folders in the Slate Dialogs menu on the Linux machine do not show Date Modified and File Size information ...

Remote build fails if there is no development provision provided

UE - Platform - Mobile - Feb 26, 2015

When building for iOS on PC, if the remote mac only has a distribution provision and a distribution build is being created, then the build will fail to sign as we automatically sign the initial stub ...

"if" node contains extra equal marks in two places

UE - Rendering Architecture - Materials - Mar 17, 2015

There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...

Instanced Stereo enabled makes Material Billboard Components only Rendering in One Eye for Vive

UE - Platform - XR - Oct 20, 2016

Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...

iOS splash screen is rotated incorrectly for a few seconds when launching

UE - Platform - Mobile - May 17, 2016

The orientation of the splash screen is displayed squished and rotated incorrectly when launching on iOS. ...

Roughness/Reflectivity difference between eyes on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. ...

Steam Overlay does not show in Win64 Shipping builds when run outside of Steam

UE - Networking - Nov 11, 2015

Steam Overlay does not show in Win64 Shipping builds when run outside of Steam. The Steam client can be running, but unless the .exe is opened through Steam itself, the Overlay will not appear. Note ...

Learning button automatically opens tutorials when selecting disable

Docs - Feb 27, 2015

When you first open UE4, the learning center that's highlighted in green pops open a documentation page once you right-click to disable the notifications from this section. ...