This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...
Issue happens on meshes loaded from FBX and used to create a ProceduralMeshComponent with CreateMeshSection_LinearColor function ...
ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...
This issue is occurring on startup for users. This could be potentially related to a recent Windows Update. ...
From UDN: [Link Removed] Unable to set a Child ABP with inherited interface to a Linked Animation Layer Instance Class. I have a ABP_Biped which is our main ABP. I have the locomotion (idle+straf ...
The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...
From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...
Renderdoc capture of the blurry frame is here - [Link Removed] It should have symbols attached to it but let me know if not and I can reupload (Jon Cain) It's coming from the motion blur pass but ...
Goals / Why Type hints allow developers to create self-describing code by statically indicating the type of a value within your Python code.OutcomesBetter documented code for easier reading and debu ...
We should consider splitting this into separate per-module files that are merged together via imports. Any strong dependencies (eg, inheritance) need to import the type being inherited. ...