Workaround:The blueprint macro had a cast from the enum to an int and that was causing the issue, getting rid of the cast and just returning the enum and then changing all the places that were usin ...
Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...
Delegate types aren't parsed unless the header file comes with a UCLASS/USTRUCT/UENUM ...
Creating a new C++ project with build tools installed for Visual Studio opens a command prompt to path C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools> instead of visual studio. Selec ...
Crash after removing frames in recorded animation. Reported in version 4.25.3 (CL-13942748) and tested in versions 4.24.3 (CL-11590370) and 4.25. Working as expected in 4.24. ...
On OS X, image frames output in PIE but crash occurs in standalone mode; The .wav file is written but is empty (the media player does not seem to go to the master submix correctly) and it seems to ...
Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
FCoreDelegates::OnControllerConnectionChange works for wired connect/disconnect events as well as the wireless connect event, but wireless disconnect is not working. ...
When playing in PIE/camera moving from left to right, pieces of the floor grid are culled out when they are not supposed to be. I was able to replicate this issue, however after I brought up the c ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...