Physics Asset loses skeletal mesh reference when skeletal mesh is moved to another folder

UE - Gameplay - Apr 10, 2015

When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...

Using Scene Capture 2D with a movable Skylight will cause a crash

UE - Graphics Features - May 11, 2015

When placing a Scene Capture 2D with an assigned Render Target Texture and using a movable Skylight the editor will crash. [Link Removed] ...

Override MacroUV in Required Module breaks MacroUVs based on World Position of Emitter

UE - Graphics Features - Mar 3, 2016

MacroUVs are breaking when using the Override System MacroUV option in the Required Module. Using System MacroUVs:[Image Removed] Using Override System MacroUVs:[Image Removed] Also Tested and Re ...

Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

UE - Graphics Features - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

Level LOD Mesh Generation does not take into account Landscape Component Forced LOD settings

UE - LD & Modeling - Terrain - Landscape - Jan 27, 2016

When you generate a LOD Mesh for a Landscape Level in the Level Browser, the resulting Mesh does not take into account Landscape Components Forced LOD settings. Landscape with Forced LOD Components ...

MayaLT LOD groups fail to import into the editor

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2016

Given a simple LOD Group setup in MayaLT 2016 and exported with Default settings from LT as a 2014/15 FBX File, the FBX Fails to import. Given the same setup in Maya 2016 and Export Settings, the F ...

Windowed Fullscreen causes Lighting Variations in Rendered Envrionment

UE - Graphics Features - Jan 18, 2016

When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared ...

Color Picker closes when selecting color in the Level Details Panel in a Blueprint actor

UE - Gameplay - Blueprint - Jan 6, 2016

When an item has the option to open and change a color via the Details panel of the placed Blueprint actor in the world, the color picker will close immediately on changing any one setting. ...

Message Log not updating Categories in Real-Time

Tools - Dec 9, 2015

When importing an FBX with a known FBX import issue and the Message Log already open, the FBX Import error will appear but the FBX Import Category which is not present upon opening the Message Log w ...

SSR is not added to a Scene Capture2D on Update Frame

UE - Graphics Features - Oct 19, 2015

When a Scene Capture 2D is not Capturing Every Frame but updated on Frame, the Screen Space Reflections are not updated with the rest of the Frame Update. With Capture Every Frame Turned On: [Imag ...