When moving a member variable from a child class to the parent, then deleting the child class, blueprints that reference the member variable will fail to compile until the node is removed and re-add ...
The comments describing ModifiedDelegate and SaveDelegate in FSettingsSection seem to indicate that the delegates should be executed after the settings section has been modified or should be saved. ...
When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...
Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...
This issue has been observed in 4.18.3 as well as 4.19. See attached screenshot showing scene from 4.18 on Nvidia, compare to attached GIF showing same scene on AMD card. ...
Most physics options are not editable in placed instances of a Static Mesh with an Actor Parent. ...
Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...
Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...
FCustomThunkTemplates::Array_Get() fails to properly initialize a default item when the index is invalid: Item = U{}; That will leave the item uninitialized (e.g. UDS types). Should be using the ...