Blueprint debugger: variable getter node displays wrong object's value

UE - Gameplay - Blueprint Runtime - Jul 28, 2023

After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...

Keying Level Sequence Crashes Engine

UE - Anim - Sequencer - Dec 12, 2024

Repro rate 3/5 Regression to be tested Testing with a fresh level sequence no crash occurs, Tried to do it without rekeying and did not get a crash. I repro'd it a few times and sometimes no crash ...

Character blueprint tick function does not behave properly

UE - Gameplay - Jul 2, 2015

Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...

Set Text Render Color registers max value instead of actual value from random floats

UE - Gameplay - Blueprint - Nov 5, 2014

When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...

"Get Positional Tracking Camera Parameters" node does not return the correct values.

UE - Platform - XR - Dec 2, 2014

When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...

Adding a function to a BP Component causes compile errors in BPs that use that component

UE - Gameplay - Components - Aug 28, 2015

Adding a function to a Blueprint component causes other Blueprint that use that component to have Errors and must be re-compiled. ...

Vertex Painting on Blueprint Static Mesh components lost on copy

UE - Gameplay - Components - Sep 1, 2015

After vertex painting on a Static Mesh component of a Blueprint, the Vertex paint data is lost when the Blueprint is copied. Oddly, pasting into a text editor shows VertexColorData, but it seems to ...

Unable to create blueprint class from the 'All Classes' tab with only keyboard input

Tools - May 7, 2015

If you go to create a new blueprint class and go to the all classes dropdown menu, search for a class name and then attempt to select it by pressing the down arrow to the selection and hitting enter ...

Lighting build isn't saved when using -run=resavepackages and -buildlighting

UE - Foundation - Core - Jul 29, 2016

Lighting build isn't saved when using -run=resavepackages and -buildlighting ...