The reasons is a bad interaction between FIND_MEMORY_STOMPS code in AsyncLoading.cpp and memory pooling. Async loading will set PrecacheBuffer to read/only and will never reset it back, expecting ...
When unhiding a streaming level several times on the client there can be a crash. ...
Convex Collision is incorrect for negatively scaled object that are attached to a physics actor. This doesn't happen for object with standard collision or object attached to non-physics actors. The ...
This issue did not occur on Windows at the same CL. This was originally being tracked by [Link Removed] but after initially testing the fix for that JIRA, this particular issue persisted and it was ...
SetVisibility not working with Web Browser Widget on mobile devices ...
Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...
When importing, DataSmith is assigning a scale on the actors, the option to set the import scale is no longer available in 4.21. ie: a 36" item comes in at 96" This was reported and tested in 4.21 ...
"Sequencer: first rendered frame doesn't use AA/motion blur even with a warmup period." ...
PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...