According to the Maya Live Link documentation, the zip file should be provided in the engine installation. https://docs.unrealengine.com/en-us/Engine/Animation/Live-Link-Plugin/Connecting-Unreal-Eng ...
Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...
Niagara fails to compile shader for iOS and Android. Unable to test in 4.19 due to assets provided being created in 4.20. Found in 4.20 CL# 4233996 and 4.21 CL# 4247867 ...
Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Blueprint variables can be marked as instan ...
The PlugIns menu item under Edit will disappear if 'Expand Configuration Menus' is set to true. PlugIns still visible under Settings. [Image Removed] ...
Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor p ...
When doing an unattended OBJ export with python. The export will fail and give the atteched callstack. ...
When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...
Crash when calling SetVector2DParameter on a Niagara Parameter Collection. The value for the SetVector2DParameter may or may not have to be changed in order for the crash to occur. Assertion faile ...