Cannot change Collision Profile of BP component instances

UE - Simulation - Physics - Oct 24, 2019

BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...

[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Parameterized Vector4 is treated as Float3

UE - Graphics Features - Aug 28, 2020

A Parameterized Vector4 are being treated as Float3. This prevents users from being able to use Vector4s in an If node during runtime. This is seen as far back as //UE4/Release4.22 cl 8065155 so th ...

Crash when changing shadow scalability settings to low, then clicking in the viewport

UE - Graphics Features - Jun 9, 2016

A crash occurs after setting the shadow scalabilty settings to "low" then clicking on an item in the viewport. The issue also occurs when setting all of the scalabilty settings to low at one time as ...

Assertion failed in DX12 RHI after instancing actors

UE - Rendering Architecture - RHI - Mar 8, 2019

It doesn't happen with the DX11 RHI ...

Deleting audio subtrack deletes the entire track

UE - Anim - Sequencer - Jan 20, 2017

Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...

Inconsistency between Rotation Widget and Transform details

Tools - Mar 7, 2016

The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...

Scroll bar becomes so large that you can no longer scroll with Cloth Config open

UE - Editor - UI Systems - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Increment / Decrement nodes do not call BlueprintSetter functions

UE - Gameplay - Blueprint - Oct 31, 2017

When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...