Automotive Materials - ClearCoat Specular Artifact with Saturation ~1

UE - Graphics Features - Mar 8, 2023

[Link Removed][Link Removed] ...

Shadow Quality regression on mobile for Movable Directional Lights

UE - Platform - Mobile - Oct 11, 2016

Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...

Copy/Paste a data asset fields cause the fields to affect each other

Tools - Jul 7, 2016

When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...

Hierarchical Instance Static Mesh's array does not reorder itself correctly

UE - Graphics Features - Jan 16, 2017

When an instance is removed from a Hierarchical Instanced Static Mesh's array, if there are indices that are further along in the array that fill that index, the last index in the array is used to d ...

Using Start Players as Spectators checkbox does not affect Player0

UE - Gameplay - May 20, 2015

When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...

Level sequence attachment dirtying bugs - 5.4

UE - Anim - Sequencer - Mar 28, 2024

Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved. ...

Crash when deleting BindingOverrides if the target property is left open on the details panel

UE - Anim - Sequencer - Sep 22, 2023

Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...

Sound Mix Modifiers do not properly affect Sound Class

UE - Audio - Mar 30, 2015

Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...

InstancedStaticMeshes disappear in Shipping builds on mobile when affected by dynamic point lights

UE - Platform - Mobile - Aug 22, 2019

This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...

Setting world scale appears to affect the distance between eyes in VR

UE - Platform - XR - Nov 21, 2016

The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...