The root of this issue is that FLocalVertexFactory is doing manual vertex fetch in the shader. In HLSL, this relies on SV_VertexId. In GLSL, it's gl_VertexId. HLSL does not include the base vertex i ...
External textures currently only support pixel shaders, presumably because some platforms, such as Android only have pixel shader support. On other platforms this causes a regression though: For exa ...
Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...
NOTES See Slack Thread for more Info: [Link Removed] 7Z file: [Link Removed] PLATFORMS TESTED PC: Not tested Xbox One: Not tested XSX: Not tested PS4: Not tested PS5: Occurs Android: Not tested S ...
User report: I want to run iOS shaders with half precision floats as I do on Android. If I disable Force 32 bits Floating Point Precision, there are unfortunately a bunch of shader compilation error ...
Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...
From licensee: The project contains a small flat terrain with a basic material attached to it - just a single texture sampler connected to the base color output. Also in the project is a skeletal m ...
If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...
Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...
When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...