Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...

AbsoluteWorldPosition and PDO not working correctly in SingleLayerWater calculations

UE - Graphics Features - Oct 1, 2021

The licensee has provided a recommended fix for this issue. Please see the UDN.  ...

Object Load order issue in Blueprint Editor

UE - Gameplay - Blueprint Editor - Oct 21, 2024

[Image Removed] change FindObject to StaticLoadObject might fix this issue ...

Skeletal Mesh Cloth - Removing cloth collision sources doesn't remove the prerequisite, and the collision sources are not updated

UE - Runtime - Deformable - Mar 17, 2026

[Link Removed] See proposed fix from partner: [Image Removed] ...

Editor crash when an unsupported material domain or blend mode is selected when previewing a Nanite mesh in the material editor

UE - Rendering - Features - Nanite - Aug 27, 2026

Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Can't preview correctly when using Lookat Track with [Can Blend] enabled

UE - Anim - Sequencer - Feb 15, 2021

When I play it in PIE, it plays fine. This problem does not occur in 4.25.4. ...

Ray traced GI denoiser blotches/artefacts

UE - Graphics Features - Lumen - Sep 15, 2021

See licensee description of the issue for more info. Issue did not occur in 4.25. ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...

Folder Renaming is not Case Sensitive

UE - Editor - Content Pipeline - Content Browser - Mar 28, 2018

Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...