The following Niagara usage pattern results in either a crash or in incorrect data being read from a Particle Attribute Reader: Emitter Spawn Stage – A module has an Attribute Reader input specifie ...
if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...
A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...
After creating a component in code and placing an instance of the code class/blueprint into the level, the component will still show as inherited if the component is removed from code. EDIT: Includ ...
If the user tries to dynamically set the row fill for a grid panel nothing appears to change ...
When a hot reload is preformed, the CDO is not properly cleared. This causes a copy of the class to be generated with both the original and copy triggering calls. Workaround: Preforming an additio ...
Changes the user makes to interpolation in the blend space editor do not take effect until the user reopens the asset. ...
From this UDN: https://answers.unrealengine.com/questions/718928/4180-editor-crash-while-opening-child-blueprint.html Crash occurs when opening child (or in the repro case, grandchild) blueprints a ...