Editor becomes unresponsive when Playing Editor with 3 or more players when an Oculus is hooked up

UE - Platform - XR - Jan 4, 2018

The editor appears to freeze when PIE is set to run with 3 or more players and an Oculus is hooked up to the machine. As a note this issue occurs the second time that PIE is used. ...

[CrashReport] Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245]

UE - Texture - Jul 25, 2023

Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...

Widget does not completely fill the screen on hmd

UE - Editor - UI Systems - May 24, 2017

Widget does not completely fill the screen on hmd ...

Viewport Gets HMD Control Not Working with Vive

UE - Platform - XR - May 5, 2016

When using the Viewport Gets HMD Control option in the Editor Preferences, the Vive does not seem to be able to control the viewport camera, which is what would be expected. ...

Motion Controllers appear to be jittery if the actor is attached to another moving actor

UE - Platform - XR - Oct 26, 2016

Motion Controllers appear to be jittery if the actor is attached to another moving actor. The Motion controllers shake as the actor is forced to move as it it attached to another actor that is movin ...

Local player's Motion Controller input appears to control remote client's Motion Controller Components on listen server

UE - Platform - XR - Jan 30, 2017

By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it ...

Screen Aligned UVs render incorrectly in Stereoscopic

UE - Platform - XR - Mar 28, 2016

Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...

Crash when Calling Enable HMD (True) in a shipping build

UE - Platform - XR - Mar 9, 2017

Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...