When using the Viewport Gets HMD Control option in the Editor Preferences, the Vive does not seem to be able to control the viewport camera, which is what would be expected. ...
Motion Controllers appear to be jittery if the actor is attached to another moving actor. The Motion controllers shake as the actor is forced to move as it it attached to another actor that is movin ...
By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it ...
Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...
Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...
crash log from lincesee: [2019.11.11-10.34.30:123][228]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.11-10.34.30:123][228]LogWindows: Windows GetLastError: 操作成功完成。 (0) [2019.11.11-1 ...
Trigger box icons move around when oculus head movement is used. Found in //UE4/Release-Staging-4.13 @ 3090357 QA-Promotion map Edit: 08-22: This affects volumes as well as their editor icons, upd ...
The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...