Setting up New Relative Rotation with some Static Mesh Actors in the Level Blueprint will have strange results if -90 is used in the Y Relative Rotation. Changing off of -90 will result in normal be ...
Can not launch PIE after set the value in color picker window to enter a number from the keyboard. Choose the color value with the picker or close the window with the Cancel button to return to it. ...
When using DuplicateObject, some aspects of the copied object (such as component transform) are not duplicated to the copy. Regression: Yes - DuplicateObject behaved as expected in 4.15.2 Working - ...
If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...
Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...
Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...
Displaying the UMG content with a material shader will mean that it is drawn to an sRGB aware surface and thus blended in linear space instead of sRGB space (as widgets expect). In sceenshot-1.png t ...
After compiling, the variable disappears from the variable list which prevents the user from deleting it and being able to recompile the level succussfully Not a regression as it occurs in 4.18.1 a ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to p ...