[AI] Navigation memory set in NavMeshMemory::ForAnyElementType::ResizeAllocation shows as Untagged in LLM instead of being under Navigation.

UE - AI - Navigation - Sep 27, 2022

Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...

SubCategory of UFUNCTION does NOT work properly if using CallInEditor

UE - Gameplay - Blueprint Editor - Sep 20, 2022

If you use both Category hierarchy and CallInEditor in UFUNCTION, it will result in an unintended sequence as shown below. [Image Removed] And, the following code can solve this issue void FDetai ...

Autosave Causes Outliner to Lose Content in Blueprint Sub-levels

UE - Editor - Workflow Systems - Sep 19, 2022

When Unreal autosaves, any items in the outliner from a sub-level that have been switched on by the sequencer track disappear, BUT only in the outliner, everything else can still see the scene fully ...

Blueprint breakpoints on EventEndPlay do not break execution in PIE

UE - Gameplay - Blueprint Editor - Sep 16, 2022

Blueprint breakpoints on EventEndPlay do not break execution of the PIE session before the session is destroyed. ...

3D Transformation Widget Unusable at Very Large Scales

UE - Editor - Workflow Systems - Sep 13, 2022

When using a Transformation Widget in a Blueprint, the size of the widget seems to be some kind of product of size in screen space, object scale, and the transform widget scale that makes it much to ...

BP multi-level inheritance does not correctly inherit 'Static' mobility

UE - Framework - Blueprint - Sep 8, 2022

User reported an issue of a mesh not being visible when a project has multi-level blueprint inheritance. After reproing, I believe the root cause is DefaultSceneRoot of the grandchild BP class not c ...

STileView EventOnListItemObjectSet function is not called if the TileView items are cleared and then the same exact items are re-added

UE - Editor - UI Systems - UMG - Sep 6, 2022

Result: In UMG_TileViewItem, EventOnListItemObjectSet function Trigger once Expected Results: EventOnListItemObjectSet function Trigger twice ...

Transform behavior of attachments is abnormal when scaling the parent actor along a single axis.

UE - Editor - Workflow Systems - Sep 6, 2022

Here are gif screenshots of the different results in UE and Unity of the same operations. [Image Removed] [Image Removed] ...

New Viewport Resolution setting increases every time a new PIE window is launched

UE - Editor - UI Systems - Slate - Sep 2, 2022

When closing a PIE viewport, we write the size back to the New Viewport Resolution setting in case the window was resized during play. However, we do not account for the window border, and write bac ...

Blueprint added component get reordered when editing properties on them

UE - Gameplay - Blueprint Editor - Sep 1, 2022

It's hard to say if this actually a UX issue specifically tied to component editing, or a broader issue with UX. Either way, we should triage the problem and work from there. ...