Cannot run packaged project if a code class contains a static FSimpleElementCollector variable

UE - Graphics Features - Nov 17, 2017

Adding a static FSimpleElementCollector variable in a code class prevents the packaged project from running. No log is created. ...

Windows FMallocTBB seems to have a memory leak

UE - Foundation - Core - Oct 11, 2018

Convert CharacterBP to Spawnable in Sequencer cause crash

OLD - Anim - Jan 20, 2019

[Link Removed] ...

Set Skeletal Mesh does not replicate or multicast to Clients

UE - Networking - Jul 5, 2019

The Set Skeletal Mesh function does not replicate or multicast to other Clients. In Setup A (Level Blueprint) only the Sever Character is changed on either the Client or Server. In Setup B (ThirdPer ...

Don't display events in blueprint function with profile stats.

UE - Foundation - Core - UObject - Nov 28, 2019

When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...

"Restore Open Assets Tabs on Restart" Doesn't Reopen Asset Tabs

Tools - Dec 16, 2019

Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...

Overlapping Lightmap UVs Generated When Not In None LOD Group

UE - Graphics Features - Lumen - Dec 17, 2019

Overlapping lightmaps are generated when the LOD group is not the default. Setting the LOD group to None and rebuilding lighting doesn't have the same result. Found in 4.24 CL# 10570792 Reproduced ...

Landscape Distance Fields artifacts when using DX12

UE - Graphics Features - Apr 13, 2021

This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...

Some asset click on loop when Codec is Bink, but not for other codecs

RAD - Oct 22, 2022

When looping the attached sound, there is a noticeable pop on the loop boundary when the codec is Bink that is not heard on other codecs. ...