After creating a class in VS and creating a blueprint based on the class. Setting the actor variable in the BP's defaults tab does not save the setting. Instead it will show as none when trying to ...
If the a blueprint has an overlap event and that blueprint has a child actor component with an overlap event then the child can stop the parent from firing off an overlap event if the child also ove ...
If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...
If a player places multiple player starts into a level and rotates them the server will be rotated as expected when spawning in, however the following clients that spawn in will not be rotated. ...
Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...
If a user packages a code project with text render components the render components will show up as hollow rectangles. ...
Users reported seeing the line "LogUObjectGlobals:Warning: Failed to find object 'Class None.'" in the Output log after creating a project. I was able to confirm in a new blank code project without ...
If a person is on the Shooter Game level Highrse and uses the blueprint node "Execute Console Command" to server travel to any other level the editor will crash. In PIE mode the editor will hang at ...
ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...
Static meshes lose their static mesh reference when alt-dragged in viewport. This only occurs if the mesh is located in a filepath containing square brackets ( [] ) within the filepath name. Additio ...