If a parent blueprint is compiled and then play in editor is utilized. The child blueprint will lose categories in it's my detail's pane until recompiled. Note: Licensee reports that variables res ...
If a controller is plugged in before the editor is opened the viewport camera will start moving forward. If the controller is unplugged the camera will continue the controller input. Additionally, i ...
Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...
Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...
Grass output in materials draws over masked locations, such as landscape visibility holes. ...
If you delete an end point of a spline blueprint and then attempt to move the blueprint the editor will freeze and eventually crash. Frequency: 1/1 CrashReporter: [Link Removed] ...
Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...
Spawn actor from class does not work when playing in a packaged game. ...
Constructing instanced meshes with multiple collision components spams the output logs with error messages. ...
If a material is added to a tiled landscape via the details pane, the editor crashes. Frequency: 3/3 CrashReporter: [Link Removed] ...