Editing Layered Material Instance Causes Editor Crash

UE - Graphics Features - May 23, 2018

Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...

Opening Materials and Material Functions with Vertex Interpolator node Results in Crash

UE - Graphics Features - May 23, 2018

Per Licensee: Hello, We are migrating our project from 4.18 to 4.19.2 and we are encountering various crashes while opening our material and material functions. I'm adding a simple test case here. ...

Nativized Blueprint class may fail to compile for some native noexport struct types exposed through a user-defined struct.

UE - Gameplay - Blueprint - May 24, 2018

This occurs because the MakeStruct node will create a literal term for each input if nothing is connected. However, there is no explicit handling of some native 'noexport' struct types (e.g. FVector ...

Planar reflections move up and down while reflective surface rotates

UE - Graphics Features - May 24, 2018

Whenever you have an actor on top of a reflective surface while its moving the reflection will display inaccurately as if the object is moving away or toward the reflective surface. Found in 4.19 C ...

InputAction Released fires twice

UE - Gameplay - Input - Jun 4, 2018

Using an Input Action with two different keys will fire twice on the key release if one is held down while the other is pressed. ...

Crash on Linux when starting Editor in Turkish

UE - Platform - Linux - Jun 4, 2018

Attaching a screenshot of the crash through command line. I was unable to get a callstack or an updated log as they didn't get generated/updated. I tested this using the command '$ ./Engine/Binari ...

ActorComponent and 'SubComponent' Blueprint Default values are being overridden by Class Default values

UE - Gameplay - Jun 18, 2018

Blueprint Actor values inherit the Class Default Object values instead of its Blueprint Default Object values. ...

Project deadlocks when using FClassFinder to find an AnimInstance UObject

UE - Foundation - Core - Jun 19, 2018

The project hangs on load when using ConstructorHelpers::FClassFinder to find an AnimInstance UObject. ...

[Landscape] only returns DefaultPhysicalMaterial when run in editor world

UE - LD & Modeling - Terrain - Landscape - Jun 19, 2018

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 ...

Crash Reporter is not included when packaging for DebugGame from the command line

UE - Foundation - Core - CrashReportClient - Jul 3, 2018

The Crash Reporter is not included when packaging a project for the DebugGame configuration from the commandline even when the DefaultGame.ini file includes the setting IncludeCrashReporter=True. ...