Assertion failed: !EditReregisterContexts.Find(this)

UE - Gameplay - Jun 22, 2015

Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...

Blueprint navmesh modifier does not update navmesh in level

UE - AI - Jun 21, 2015

CrashReporter: [Link Removed] The Navmesh Modifier Component in blueprints does not properly update a levels navmesh. ...

Exporting Mannequin to Blender then Re-importing to UE4 Incorrectly Rotates Animations by 90 Degrees

OLD - Anim - Jun 16, 2015

Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...

Landscape Layer Blend Nodes Improperly Update when Input Pins are Changed from Weight/Alpha to Height Blends

UE - LD & Modeling - Terrain - Landscape - Jun 3, 2015

Landscape layer blend nodes do not properly update input pins when layer pins are changed from alpha/weight blends to a height blend if the pins are populated during the change. ...

Static mesh created from bsp will not properly duplicate if original copy of mesh in viewport is used

UE - LD & Modeling - Modeling Tools - BSP - Jun 1, 2015

If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...

Trace from cursor sporadically returns false if camera is positioned over 1k uu from character and mouse is over a landscape

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2015

Trace returns false periodically when camera is positioned above 1k units from character if the cursor is over a landscape ...

Pasting variable nodes into a BP without those variables, should add them to the BP on paste.

UE - Gameplay - Blueprint - Jun 1, 2015

If nodes are copy/pasted from a project in 4.7 to a project in 4.8, various nodes will not copy over and must be remade in the 4.8 blueprint. ...

Starter Content folders return to content browser after being manually deleted

Tools - May 20, 2015

If Starter Content is added to a newly created project and then the Starter Content is deleted, upon re-opening the editor the Starter Content files will return to the Content Browser. Workaround: ...

Editor crash when compiling blueprint that contains an implemented interface after removing return node

UE - Gameplay - Blueprint - Apr 8, 2015

If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...

Deleting a large number of unused variables from blueprints forces desktop to windows 7 basic mode until editor is closed

UE - Gameplay - Blueprint - Mar 30, 2015

Deleting a large number of unused variables from a blueprint forces the editor into windows 7 basic mode until the editor is closed. ...