Setting World to Meters in the World Settings to a large number will cause the console to show incorrectly in VR

UE - Platform - XR - Jan 4, 2016

If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...

Rotation on player starts does not appear to replicate for clients

UE - Networking - Dec 30, 2015

If a player places multiple player starts into a level and rotates them the server will be rotated as expected when spawning in, however the following clients that spawn in will not be rotated. ...

Uasset causes editor to crash when opened/right clicked

UE - Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...

Text Render component does not render correctly when packaged out from a code project

UE - Foundation - Cpp Tools - Automation Tool - Dec 16, 2015

If a user packages a code project with text render components the render components will show up as hollow rectangles. ...

"Failed to find object 'Class None'" in project log after creation

UE - Foundation - Core - Nov 17, 2014

Users reported seeing the line "LogUObjectGlobals:Warning: Failed to find object 'Class None.'" in the Output log after creating a project. I was able to confirm in a new blank code project without ...

Server travel from Shooter Game level Highrise crashes editor

UE - Networking - Nov 17, 2014

If a person is on the Shooter Game level Highrse and uses the blueprint node "Execute Console Command" to server travel to any other level the editor will crash. In PIE mode the editor will hang at ...

Event Dispatcher not being called in 4.6

UE - Gameplay - Blueprint - Dec 8, 2014

ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...

Static mesh loses static mesh reference when Alt-dragged in viewport if filepath contains []

Tools - Sep 3, 2015

Static meshes lose their static mesh reference when alt-dragged in viewport. This only occurs if the mesh is located in a filepath containing square brackets ( [] ) within the filepath name. Additio ...

First Person Shooter Template produces error upon creation

Docs - Samples - Sep 3, 2015

Creating a FPS template produces an error upon being opened immediately after creation. Error is shown in attached image. ...

Interface cannot be re-implemented after removal from blueprint

UE - Gameplay - Blueprint - Sep 1, 2015

If an interface is removed from a blueprint and an interface function is transferred to a local function, the interface cannot be re-implemented in the blueprint. ...