Physics are inconsistent between PIE and Standalone

UE - Simulation - Physics - Apr 16, 2015

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing

UE - Graphics Features - Apr 16, 2015

User would like to see improvements with the high resolution screenshot function with regards to Anti-Aliasing. They are saying that they would like higher quality reflections. ...

The "Is Pressed" node does not return true while using the virtual joysticks

UE - Editor - UI Systems - Apr 15, 2015

If the user is pressing a button and then uses one of the virtual joysticks the "Is Pressed" node will return false even if the user is still holding down the button. ...

iOS devices and Android devices return a 90 degree difference when getting gravity through a "Make Rotation From Axes" node

UE - Platform - Mobile - Mar 10, 2015

A user has a project that gets the rotation of the device through the gravity node and when they run Get Gravity through a "MakeRotationFromAxes" node the number that is returned has 90 degree diffe ...

Grid like distortion when using a render target 2d material in UMG with the Samsung Galaxy S3 and Firefox

UE - Platform - Mobile - Mar 9, 2015

Edit MattK: This is probably not UMG related. There is a grid like distortion when using a render target 2d in UMG on the Samsung Galaxy S3 ...

Packaging for shipping on Android with 'for distribution' checked will cause the build to fail

UE - Platform - Mobile - Mar 5, 2015

When you attempt to package a project for shipping with 'For Distribution' enabled, the build will fail for mobile. ...

Screen orientation is ignored on Android devices.

UE - Platform - Mobile - Mar 5, 2015

If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...

Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

UE - Graphics Features - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor

UE - Gameplay - Mar 6, 2015

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...

NavMesh "Enable Drawing" option is not saved

UE - AI - Mar 7, 2015

USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...