r.VT.PoolSizeScale should be changeable at runtime so that we can resize VT physical pools for iteration on selecting pool sizes. It works correctly at engine startup but runtime changes have no ef ...
A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass. ...
When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...
BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...
Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...
If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent. ...
Hitting check(UploadInfo.InstanceCustomDataCount * InstanceCount == UploadInfo.InstanceCustomData.Num()) and also seeing incorrect isntance order after removing instances from HISMs. Additionally ...
UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...