Switching AnimLayer to child AnimBP doesn't trigger inertial blending

OLD - Anim - Jun 19, 2020

At compile time, BlendOptions array which contains BlendTime setting are created. These are copied from its own interfaces, not the parent's. The blending works fine if the parent's interface is als ...

Allow the choice to implement a BP Interface function as an event OR a function

UE - Gameplay - Blueprint Editor - Jul 22, 2020

[Image Removed] This messaging is confusing because it says "Implement Function" when really it creates an event. We need to clear up the messaging here, or provide an option to create it as a fu ...

Distance Cull Fade Node on Material does not work with Skeletal Mesh

UE - Rendering Architecture - Materials - Apr 22, 2022

The licensee reports that this issue is caused by the following code not performing a Buffer update. .\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp void FMeshMaterialShaderElementD ...

Auto-creation of SmartObjectCollection is often undesired

UE - AI - SmartObject - Nov 2, 2022

Right now whenever a new world is created in the editor we automatically spawn a SmartObjectCollection actor for it, regardless of whether there are SmartObjects on the map. The SmartObjectCollectio ...

Enhanced Input Action Key Remapping maps old mapping over incoming mapping in an unintuitive way

UE - Gameplay - Input - Mar 7, 2024

On EnhancedInputSubsystemInterface.cpp:1040, RebuildControlMappings has a check to preserve mappings for identical action key maps. In most cases, this appears to work correctly; however, in the cas ...

LocalHeightFog placed in 5.3 projects are invalid and not appearing when the project is updated to 5.4

UE - Graphics Features - May 24, 2024

LocalHeightFog actors placed in levels for 5.3 projects are invalid and not appearing in levels after the project is upgraded to 5.4. This is likely due to LocalHeightFog being renamed to LocalFogVo ...

Crash when searching for a string with the same name as the collection

UE - Editor - Content Pipeline - Content Browser - Feb 28, 2025

The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...

Cannot Preview a Node in a UI Material

UE - Rendering Architecture - Materials - Mar 18, 2016

Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...

Temp content folder appears after creating a new level

UE - Editor - Content Pipeline - Content Browser - Jun 10, 2015

After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...

Previous context sensitive nodes are no longer showing up

UE - Gameplay - Blueprint - Apr 23, 2015

Nodes that were previously under the context sensitive list no longer appear, unless you turn off context sensitivity. This is occurring with 'line trace' as well as 'break hit result' from the nod ...