If users retarget a montage that is referenced by a pose search database, the reference in the PSD is wrongly changed to reference the new montage. This means any users that use montages with motio ...
Certain asset types that are displayed in the Retarget Animation window are not displayed within the asset browser in the IK Retarget editor ...
Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...
If after placing a notify on an anim sequence timeline you modify a property that is used in the GetNotifyName function of a blueprint notify in engine version previous to 5.5 (5.4.3 for example) th ...
Calling SetKeyTime in iterating KeyHandlesToIndices array can modify the array order, so it breaks the iterator. Perhaps ShiftCurve also has the same problem. Here is a work around: void FIndexedCu ...
Bug reported at https://udn.unrealengine.com/s/question/0D5QP00000tOpXN0A0/using-mutable-plugin-results-in-greyscale-textures-on-android-xr?fromCase=1 ...
The Lyra's Readme.md from Github is not clear on how to setup the project for usage. Following the https://github.com/EpicGames/UnrealEngine/blob/ue5-main/Samples/Games/Lyra/README.md instructions a ...
EA Motive has pointed out a potential bug they found related task graph synchronization and when compiling compute PSOs: [Link Removed]. From the screenshot they sent over, it seems that a task grap ...
The "Open Level By Name" is not able to find the map to travel when the map is not included in the "List of maps to include in a packaged build" option. This issue was not happening in UE 5.3 and UE ...