While the engine currently supports a P4Changelist argument when launching the editor from the command line, we are only currently using it to check out assets through FPerforceCheckOutWorker::Execu ...
UAbilityTask_GrantNearbyInteraction passes itself as the source object when making the Interaction Ability Spec in UAbilityTask_GrantNearbyInteraction::QueryInteractables. This causes the "Warning: ...
The issue occurs when both instances have a significant difference between their last sent and last ack'd sequence number, as they will begin waiting for the sequence history to be flushed for a pac ...
A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...
When "Support Forward Rendering with Metal is set, packaged projects will crash on iOS device at splash screen This was tested on an iPhone 5S, asset #5065 ...
When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...
Found on: //UE4/Dev-VR CL-2967563 Both the console and stat unit numbers render incorrectly, their positions in each eye do not line up correctly, causing you to 'see double'. ...
If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...
Specifying which orientations the iOS app supports are not honoured correctly. ie: a landscape only game will still render in Portrait mode even when Portrait is disabled in the iOS Settings panel ...
When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...