Lyra - Grant Nearby Interaction Ability Task used as source object but doesn't replicate

UE - Gameplay - Gameplay Ability System - Sep 25, 2023

UAbilityTask_GrantNearbyInteraction passes itself as the source object when making the Interaction Ability Spec in UAbilityTask_GrantNearbyInteraction::QueryInteractables. This causes the "Warning: ...

Save notification stays in lower left corner when editor is minimized

Tools - Apr 2, 2015

A user has reported that the saving notification sticks on the desktop when the editor is minimized. When you maximize the editor, the saving notification does disappear.I have not been able to repr ...

Metal crash on iOS with Loading Screens

UE - Platform - Mobile - Sep 13, 2016

When "Support Forward Rendering with Metal is set, packaged projects will crash on iOS device at splash screen This was tested on an iPhone 5S, asset #5065 ...

When using StringToBytes() it returns an incorrect value

UE - Foundation - Core - Jan 4, 2018

When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...

Stat unit and the console render incorrectly on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Both the console and stat unit numbers render incorrectly, their positions in each eye do not line up correctly, causing you to 'see double'. ...

Entering nine or more digits into a numerical field will change the value upon confirmation

Tools - Sep 9, 2016

If a value with nine or more digits is entered into a numerical field the number the last few digits will be converted to another number upon accepting input. This happens in blueprints as well as ...

Editor iOS rotation specifiers are not followed (especially Portrait)

UE - Platform - Apple - Oct 20, 2023

Specifying which orientations the iOS app supports are not honoured correctly.  ie: a landscape only game will still render in Portrait mode even when Portrait is disabled in the iOS Settings panel ...

Debug lines do not properly draw on first hit of projectile when CCD is used and projectile is shot at a thin object or BSP.

UE - Simulation - Physics - Jan 2, 2015

When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...

Add 'restart editor' popup when changing 'enable UV from hit result'

UE - Gameplay - Jul 13, 2016

The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor. ...

Detect OnHovered event in child widgets even if HitTest(Self/Child) is disabled in RetainerBox

UE - Editor - UI Systems - UMG - Jan 11, 2024

When HitTest(Self/Child) is disabled in RetainerBox, the child widget is assumed to not fire all hit test events. However, in this case, the hit test event is fired in the child widget. This is an i ...