Context menu defaults to != node instead of Not node when searching for Not from a boolean. User Note: The issue here is that in almost all cases you want the "NOT Boolean" node rather than the "No ...
Live Ensure seen in Crash Reporter. Crash Reporter Link: [Link Removed] Hit 13 times by 4 users.Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\ ...
This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression. This also occurs in //UE5/Main ...
If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...
Dynamic Inset Shadows are not casting shadows on Skeletal Meshes where previously they did. ...
When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...
It seems that when reimporting a mesh that has added bones we aren't updating the compressed data within the anim sequences to account for the change in indicies of the virtual bones. If a user cal ...
It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...