Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...

Viewports: Marquee selection always selects skeletal meshes in ortho viewports

Tools - Apr 16, 2015

Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...

Crash in FMediaPlayerBase::TickPlayer in Shipping builds

Media Framework - Jul 28, 2017

A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...

Allow demo functions from Execute Console Command.

UE - Networking - Aug 10, 2017

Continuation of [Link Removed] Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

RetargetSource in AnimSeqeuence doesn't affect DDC key

UE - Anim - Runtime - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

[Feature Request] Event triggering skipped in subsequences and shots

UE - Anim - Sequencer - Feb 11, 2021

Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue. ...

Incorrect AO rendering when that using SSGI.HalfRes

UE - Graphics Features - Apr 6, 2021

This problem seems to have started from 4.26. Also, setting r.DiffuseIndirect.Denoiser=0 will increase the noise but invisible the rendering in problem. ...

Non instanced subobject gets set to none after compiling editor

UE - Gameplay - Components - Apr 2, 2021

Non Instanced Subobject sets to none after compiling the blueprint. Please see attached video for more details. Checking regression in 4.26 now ...

There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

UE - Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...

InitializeAnimScriptInstance may only need to be called if the mesh actually changes when restoring state in Sequencer

UE - Anim - Sequencer - Sep 23, 2021

The fix for FURY-149 reinitializes the anim bp whenever the animation section restores state, it may only be necessary to reinitialize it if the skeletal mesh changes. ...