Creating 3 player splitscreen causes viewport to go black on PIE

UE - Graphics Features - Feb 13, 2015

If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...

Issues converting enum to byte in BP

UE - Gameplay - Blueprint - Sep 8, 2015

User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...

iOS - Launch On - Application Crashes on device, on iOS 8 devices

UE - Platform - Mobile - Jul 20, 2016

Blueprint Template Launch On from Mac crashes on device. ...

Adjustments to the GearVR IPD do not seem to work

UE - Platform - XR - Nov 11, 2016

A user is reporting that enabling the override for the IPD with GearVR doesn't work. They would like to be able to change this value at runtime. Setting the "bOverrideIP=True" and "IPD=" values in ...

WorldCoordinate3Way produces Incorrect Axis Lerps

UE - Graphics Features - May 18, 2016

The Material Function WorldCoordinate3Way seems to incorrectly perform the Lerps from the axis contributions of the normals. An example is show here, with the left objects using the version that com ...

ETraceTypeQuery and EObjectTypeQuery not fully exposed to Python

UE - Editor - Workflow Systems - Oct 5, 2021

The ETraceTypeQuery and EObjectTypeQuery enums declared in EngineTypes.h aren't fully exposed to Python. Both enums have 32 entries, but Python is only aware of the first 2 for ETraceTypeQuery and t ...

Sampling UV1 on a Nanite mesh with one UV channel returns a constant value

UE - Rendering Architecture - May 17, 2023

This is general for any UV channel past what the static mesh has, rather than specifically for UV channel 1. ...

OnlyTickMontagesAndRefreshBonesWhenPlayingMontages visibility option updates anim instance multiple times

UE - Anim - Runtime - Anim Blueprints - Apr 25, 2024

The OnlyTickMontagesAndRefreshBonesWhenPlayingMontages setting added in 5.4 is broken.  It only works because it unintentionally forces a second call to UAnimInstance::UpdateAnimation (via RefreshBo ...

Skeletal mesh to which the AnimationBudgetAllocator registered in the animation track is applied does not play the initial frame animation

UE - Anim - Runtime - Jun 10, 2025

This issue occurs when “Auto Register with Budget Allocator” is enabled for the skeletal mesh. Unchecking “Auto Register with Budget Allocator” seems to resolve the issue. Adding the following to th ...

Mesh Decals render Flat when Combined with a Translucent Material Element on the same Mesh

UE - Graphics Features - Jan 11, 2017

A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...