Some asset click on loop when Codec is Bink, but not for other codecs

RAD - Oct 22, 2022

When looping the attached sound, there is a noticeable pop on the loop boundary when the codec is Bink that is not heard on other codecs. ...

Unable to select object when using DistanceToNearestSurface node for Opacity Mask in Masked Material

UE - Rendering - Architecture - Materials - Mar 6, 2023

From observations, this seems to be related to how the mesh selection works, and may be making the pixel under the mouse masked away. Adding a value >= 0.5 between the clamp and the Opacity Mask out ...

Level Sequence with Media track hangs when scrubbing the timeline

UE - Media Framework - Aug 24, 2023

Adding a media track(.mp4/avi) into a level sequence causes the editor to hang when scrubbing the timeline, or enabling/disabling the media track. ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

Copied Actors in World Partition Levels Maintain References to Actors They Are Copied From

UE - World Creation - Worldbuilding Tools - World Partition - Feb 19, 2024

When an Actor is duplicated in the editor inside a world partition level it maintains references to the Actor it is a copy of. This can cascade, i.e. Actor C, which is a copy of Actor B which is a c ...

HDRi Backdrop Animation in Sequencer

UE - Anim - Sequencer - Apr 5, 2024

HDRIBackdrop objects cannot be rotated in Sequencer. This issue can be resolved by setting the "Run Construction Script in Sequencer" checkbox to True in the "HDRIBackdrop" blueprint. If HDRI Back ...

Anisotropic reflections are not visible in all player views during local multiplayer split screen

UE - Graphics Features - Mar 7, 2025

When playing in a split screen local multiplayer game the anisotropic reflections differ between players when looking at the same object. It appears as the anisotropic light scatter is not applied ...

Virtual texture thumbnails appears brighter (incorrect sRGB/gamma) in content browser after asset is loaded

UE - Editor - Dec 9, 2025

This is a regression, it worked correctly up to UE 5.5 but behaves incorrectly in UE 5.6 up to latest. When a regular texture with sRGB enabled is converted to a virtual texture, its thumbnail in t ...

Editor will crash when Blueprint Details Panel is dragged across the Event Graph

Tools - May 6, 2015

When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...

Duplicating Collapsed Graph Nodes lose all Pin Links

UE - Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...