Was able to repro this on machines with and without machines set up for Xbone testing. ...
Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...
SceneRenderTargets.cpp includes LightPropagationVolumeBlendable.h, which means if you disable the LightPropagationVolume plugin and compile, you will get compile errors. ...
Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...
This issue is not present in 4.25.4 You can also avoid the problem if the LoopBehavior of the EmitterState is Multiple and LoopDelay is enabled. [Image Removed] It seems to be a binding of certai ...
Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...
Applying ApplyAdditive node with Additive motion directly on AnimBlueprint works correctly but applying ApplyAdditive node with Slot node playing additive motion is not working correctly that makes ...
When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024. The reason is that the asset's LightMa ...