Photorealistic Character sample's hair has broken dithered opacity mask

UE - Graphics Features - Aug 14, 2017

In the 4.17 release, there was blocky dithered opacity mask artifacts on low opacity pixels. ...

Ensure undoing pin split - Found K2Node_CallFunction_429 ('K2Node_CallFunction') that does not belong to EventGraph.

UE - Gameplay - Blueprint Editor - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensure occurs when undoing the splitting of a pin. ...

Crash Occurs When Retargeting Mannequin Skeleton to Daz Studio Skeleton

OLD - Anim - May 8, 2018

Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...

Copy Pose From Mesh Node Does Not Preview in Sequencer

OLD - Anim - Jun 13, 2018

Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...

Console is off screen in VR preview when windows scaling is set to 150% or above

UE - Platform - XR - Jun 29, 2018

Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...

Destructible mesh: New generated Fracture Materials don't have any responded surfaces

UE - Simulation - Physics - Jun 27, 2018

I think this issue was happen since 4.18 in which version Apex Destructible was move to Plugin ...

"Reimport with New Source" fails on Mac

UE - Anim - Runtime - Jan 22, 2019

'Reimport with new source' command does not work on Mac. Confirmed in 4.22 @ CL 4771381 ...

Significant editor slowdowns when moving blueprinted actors while having a different complex blueprint open

UE - Framework - Blueprint Editor - Jun 7, 2021

A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...

udatasmith runtime import does not work properly

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 9, 2021

The udatasmith is created through the unofficial blender exporter that seems to still be using SDK 4.24E0 ...

[AI] Crash while loading navmesh with async static mesh compilation enabled

UE - AI - Navigation - Jun 16, 2022

I tried 10+ times but am unable to get this to reproduce locally. Licensee reports that this is a rare crash for them. ...