This crash is occurring in a developer's packaged project for their end-users. End-user comments are below (unique to the specific project)The game started flickering and then crashed!I set down a ...
This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred, but at least two of the affected projects are being creat ...
Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS Confirmed in MAIN 4.23 @ CL 4961509 ...
This wasn't like this in 4.24 (see attached images). If you create a variable Engine.Owner.Position the search will find it however. Found in 4.25 Preview 2. Reproduced in 4.26 Main. ...
Recently created Projects not showing up in the Launchers "My Projects" menu. Recently Created projects also do not show up in the editors projects menu [Link Removed] ...
It looks like maybe CheckDefaultSubobjectsInternal() isn't set up to handle non-native (i.e. Blueprint) class types? As well as AActor::CheckActorComponents() perhaps? ...
Attempting to call a FRootMotionMovementParams function results in an unresolved externals error on compile because of the static FVector RootMotionScale variable. Workaround: In source, removing s ...
The rotate around point module no longer adds in particle position, so it does not account for other forces and modules effecting the particles, and will only spin in a circle by default. The user c ...
Renderer bindings aren't being accounted for in a parameter's reference count. ...
in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...