Widget component appears blurring when using a Vive with Temporal AA

UE - Platform - XR - Sep 6, 2019

When using the Vive and the Anti-Aliasing Method of "Temporal AA" Widget components appear blurry during movement. ...

CAD Geometry translation error

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 6, 2019

Importing the CAD file into Datasmith causes huge surfaces to appear on the model that do not appear in the CAD software. This was reported and tested in 4.22 (4.22E2). This was reproduced in 4.23 ...

Creating a Blueprintable Struct that contains a Tmap results in Editor Crash

Tools - Sep 6, 2019

Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...

After adding MovieSceneObjectPropertyTrack from BP or Python, clicking the pull down of the added track occurs crash

UE - Anim - Sequencer - Sep 6, 2019

When MovieSceneObjectPropertyTrack is added from BP or Python, PropertyClass of UMovieSceneObjectPropertyTrack becomes null, so it crashes with the following processing of SPropertyMenuAssetPicker : ...

Collisions aren't disabled by UPhysicsConstraintComponent in non-blocking streaming levels

UE - Simulation - Physics - Sep 5, 2019

When using a constraint to disable collision between the constrained bodies, collisions are not ignored if the constraint is part of a streamed in sub level that does not block on load. This also oc ...

"Simulate Selected" overwrites "Physics Type" property when playing in Editor

UE - Simulation - Physics - Sep 5, 2019

"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off. This was repo ...

Reimport broken from uDatasmith when moving from 4.22 to 4.23 project

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 5, 2019

OVR Metrics Tool reporting a memory leak for Oculus Quest

UE - Platform - XR - Sep 5, 2019

The quest appear to have a memory leak. This can be shown when using the OVR Metric tool. When launching an app onto the device it appears that he memory usage goes up every 20 seconds or so. ...

Post process in Right eye misaligned on PSVR when using vr.PixelDensity greater then 1

UE - Platform - XR - Sep 5, 2019

When changing the pixel density for PSVR it appears that some post processes shift slightly in the Right eye ...

Vive - PIEVR 'Set World To Meters Scale'

UE - Platform - XR - Sep 4, 2019