Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...
Functions in the Level Blueprint throw a warning on PIE: LogBlueprint:Warning: FMemberReference::ResolveMember (NewFunction_0) bSelfContext == true, but no scope supplied! Every function logs thi ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
The Show Collision option in the Viewport does not show all collision during Simulate. ...
If you re-position the editor windows and hit save layout, the layout is not saved. ...
Grass map heights all appear to be 0 when generating grass on a Mac running 10.10. This bug does not occur on Macs running OSX 10.9.5 Putting a breakpoint in LandscapeGrass.cpp line 476 you can se ...
Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...
When the First Person Template is deployed to a Nexus 9 using ES31, there is an extreme magenta color over the screen. Disabling post process reduces the bloom, but there is still major color artif ...
If the console command "Stereo on" is used to enter Oculus mode in a standalone window, the onscreen window and Oculus viewport go black if the standalone loses window focus. Window is still runnin ...
Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...