Ensure clicking on the floor mesh in Anim Blueprint preview

OLD - Anim - Jan 18, 2017

REGRESSION No, occurs in 4.14.3 Ensure occurs if the user clicks on the floor mesh in the Animation Blueprint viewport. ...

Additive Pose Asset arms become over exteneded when blended with reference pose

OLD - Anim - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...

Reimporting skeletal mesh clears material references from material slots

Tools - Jan 30, 2017

This occurs in //UE4/Release-4.15, //UE4/Dev-Editor, and //UE4/Main Does not occur in 4.14.3 ...

Editor freezes when setting browser filepath for inserted element in project settings

UE - Platform - Mobile - Feb 7, 2017

May be similar issue as [Link Removed] but with slightly different repro steps. Not a regression as it occurs in 4.14.3 ...

Fail to launch ('Attempt to build nav collision') on device when HLOD is generated

UE - AI - Feb 16, 2017

After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...

Automotive Photo Studio Template project renders custom render passes incorrectly

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2019

Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure.  ...

Shader Complexity not working correctly on Deferred Decals

UE - Graphics Features - Sep 3, 2020

If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...

Font outlines do not multiply color and opacity from parent widgets

UE - Editor - UI Systems - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

Unable to go fullscreen in Standalone Game

Tools - Jan 5, 2017

Unable to make the Standalone Game window fullscreen with a console command or with Alt+Enter. This is a regression as this was not an issue in 4.14.2. ...