Significant Refraction Differences between 4.27 and 5.0

UE - Rendering Architecture - Materials - Apr 25, 2022

Level Instances appear at the origin on Linux cooks

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2024

Level Instances are spawned in the origin (0,0,0) after making a packaged build in Linux ...

VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

[CrashReport] Crash in UE4Editor_AudioEditor!`FSoundSubmixGraphSchemaAction

UE - Anim - Sequencer - Jun 22, 2017

This is a common crash occurring in the 4.16 release. This is potentially a continuation of [Link Removed], which was closed out when it received additional logging in 4.16. A log file is attached. ...

Panning in blueprints does not appear to be affect by windows pointer speed

Tools - Nov 14, 2016

The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...

[CrashReport] UE4Editor_Kismet!FBlueprintGlobalOptionsDetails::CanDeprecateBlueprint() [blueprintdetailscustomization.cpp:5127]

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16, affecting over 200 unique users so far. User Descriptionsattempt to import bp from example Source Context 5124 { 5125 // I ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

UE - LD & Modeling - Terrain - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...

Ensure failure !bStaticCall nativizing blueprint calling blueprint function library function

UE - Gameplay - Blueprint Runtime - Jan 26, 2017

With exclusive nativization enabled and a blueprint calling a blueprint function library function a project fails to package due to an ensure failure !bStaticCall in BlueprintCompilerCppBackend.cpp. ...

Scaling snap for selected object are reset to the origin of the scale pivot location

Tools - Apr 27, 2016

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...

Crash after converting to 4.7.0 from 4.6.1

UE - Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...