Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...
Netprofile crashes networked games using Steam with the following assertion: Assertion failed: "Invalid interface for Steam P2P addresses" && 0 [Link Removed] [Line: 72] No Crash Report is submitt ...
Licensee reporting material slots being incorrectly assigned when loading an asset created in UE4 into UE5 via an upgraded project. ...
It looks like static meshes can invalidate large numbers of VSM pages when the geometry and the light are not on light channel 0. ...
It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...
See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...
https://answers.unrealengine.com/questions/336960/fsocket-problems-with-getconnectionstate-and-send.html We probably need to expose ability to override timeout. ...
This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...
This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...