This is a trending crash coming out of the 4.18 release. It may be a regression. User Descriptionscreated a physics asset and tried to open it... Source Context 66 if (!SerialNumbersMatc ...
When exporting an object or camera with more then once section we currently only just export the first section, not the result of any blended/ overlapping sections or even adjacent sections. See ...
All meshes under lodGroup are not imported, only some of them. If all meshes are merged into one, the imported meshes will be output correctly. ...
Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...
When creating fracturing a mesh in PhysXLabs vs UE4 fracture tool with both using Voronoi fracture and set to 25 chunks will give different results. The mesh (Attached below along with reference i ...
https://udn.unrealengine.com/questions/437463/%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%81%AE%E3%82%B5%E3%83%A0%E3%83%8D%E3%82%A4%E3%83%AB%E3%81%8B%E8%A1%A8%E7%A4%BA.html ...
When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...
Need to make sure we support nullptr entries or make sure we do not create such null entries. ...