Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Gameplay Cameras - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

Changing Frame Buffer Pixel Format to Float RGBA makes the editor color look greyed out.

UE - Virtual Production - Rendering - Color - Jan 20, 2022

Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...

Adding a Structure BP parameter with a Enum BP as a member to a Niagara Module Script crashes the engine

UE - Niagara - Apr 6, 2022

Adding a parameter of type structure bp which references an enum as a value to a module script crashes the engine. This issue is also occurring in 4.27. ...

Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter

UE - Niagara - May 20, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896. Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter. ...

On Instance Take Radial Damage will not receive radial damage against Foliage

UE - Gameplay - Jun 28, 2022

Different results in //UE4/Release-4.27 CL#18319896 On Instance Take Radial Damage will not receive radial damage against Foliage. ...

Add World Rotation applied to a Static Mesh simulating physics behaves erratically 

UE - Simulation - Physics - Jun 28, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Add World Rotation applied to a Static Mesh simulating physics behaves erratically. ...

Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint

UE - Anim - Runtime - Anim Blueprints - Aug 17, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Crash occurs when duplicating a State Machine in the My Blueprint panel within an Animation blueprint. ...

HighResolutionScreenshot result changed after migration to UE5

UE - Graphics Features - Aug 27, 2022

There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport  ...

Interchange: Forcing "Bind Pose Time Zero" to true doesn't always give good result

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

When using the legacy fbx importer with time zero option to true the skinning is good. So its a regression. Would be awesome if it can be fix in 5.5.1 ...

AllowAsyncRenderThreadUpdatesEditorGameWorld/AllowAsyncRenderThreadUpdatesEditor CVars are off by default and unsafe in Niagara

UE - Niagara - Mar 4, 2025

This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...