Packaging for Android while using Online Framework and Online Subsystem Steam Plugins cause failure

UE - Platform - Mobile - Sep 8, 2016

When you try to package for Android while Online Framework Plugin and Online Subsystem Steam Plugin, the package fails with: error: undefined reference to 'HtoNL(unsigned int) ...

HTML5 cannot package on Windows 10

UE - Platform - Mobile - Jul 29, 2016

HTML5 is not packaging or launching onto browsers in 4.12.5 on Win10 machines. ...

C++ Third Person Template does not accept input for server character in PIE

UE - Gameplay - Input - May 23, 2016

When testing network multiplayer in PIE, server character does not respond to input and cannot be controlled. ...

Get Random Point In Radius does not return certain vectors

UE - AI - Mar 25, 2015

https://answers.unrealengine.com/questions/198619/get-random-point-in-radius-does-not-work-properly.html "Get Random Point In Radius" will leave one square sector empty. Seems like it creates patch ...

Cursor disappears and reappears when creating a selection box while zoomed

Tools - Mar 18, 2015

When zoomed all the way in, the selection box does not show up where you originally clicked. The selection box appears where your mouse cursor reappears. ...

Selected BP Variables do not refresh details properly

UE - Gameplay - Blueprint - Mar 11, 2015

When selecting variables within a blueprint using the arrow keys, it doesn't refresh the Details properly. You can see this by clicking on each of the variables, to see what the difference between t ...

Detour AI Controller Not Functioning Properly

UE - AI - Oct 30, 2015

Using AI Detour in 4.9.2 works as expected, however, when upgrading a project from 4.9.2 to a newer version, the AI pawns fail to properly navigate around each other when moving to their respective ...

Camera Generates error after saving with Control + S

Tools - Jan 15, 2016

Camera Generates error after saving with Control + S when user left or right clicks afterwards. Regression: Could not reproduce in UE 4.10 ...

Crash when Changing LOD Group on SpeedTree Assets

UE - LD & Modeling - Modeling Tools - Mesh Editing - Nov 22, 2016

A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...

Additive Pose Asset arms become over exteneded when blended with reference pose

OLD - Anim - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...