Sequencer Render: Animation not updating for a moment on camera cut

UE - Anim - Sequencer - Mar 17, 2017

When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...

Combo box default selected option text does not show up when the widget is outside of the bounds of a containing widget

UE - Editor - UI Systems - Apr 12, 2018

The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...

Scale by Safe zone setting for Scale box does not scale children as expected

UE - Editor - UI Systems - Feb 11, 2019

Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...

Reference to material collection by Index instead of by Name causes inconsistency

UE - Rendering - Architecture - Materials - Feb 21, 2024

A UDN user reports materials referincing parameter collections by index instead of by name. The problem manifests itself when rearranging the order of parameters belonging to collections, as the edi ...

Autokey does not respect min and max limits of control rig animation channel.

UE - Anim - Sequencer - Dec 16, 2024

When using min or max set values for animation channels in sequencer, the sequencer viewport will show different values than what is capable when using autokey functionality. ...

Material Editor Viewport does not display World Position Offset

UE - Rendering - Graphics Features - Mar 19, 2026

The preview Viewport in the Material Editor does not correctly render World Position Offset. It appears that the RenderVelocities pass (which is also drawing the depth for the preview sphere) does ...

Memory leak with -renderoffscreen and uncapped frame rate

UE - Rendering - Architecture - RHI - Jun 22, 2026

A customer reported that -renderoffscreen leaks when running with an uncapped frame rate ...

Foliage Instanced Static Meshes disappear when FISM Component BP is compiled

UE - World Creation - Worldbuilding Tools - Foliage - Nov 10, 2017

This bug removes foliage from a level when the Component Blueprint is compiled. Switching the Foliage type asset to another component will cause the issue to stop occurring. The Component Blueprint ...

Mouse Y axis not working using ArchVisCharacter.

UE - Gameplay - Input - Apr 20, 2022

The Mouse Y axis does not work when assigning LookUp key bind in the project setting. If assigned the mouse will look left/right while moving the mouse and down. ...